Mage: The only magic class and a support class.Their Chaos mode powers up their attack and throwing power while leaving explosions after attack combos. Weak in terms of attack, but are the fastest and stealthy of all classes as they easily evade attacks and hard to hit in the right hands. #CHAOS RAKION PRIVATE SERVER UPGRADE#Their Chaos Mode lets them shoot five arrows that spread out in different directions and upgrade their shooting speed. Their melee attacks are weaker than a warrior, except for one special attack that is the strongest special attack in the game but hard to pull off. Archers: Female long-range support class that can deal damage from afar, but can defend with a short sword up close.Turns into a hulking Golem-like monster sporting an Epic Flail in their Chaos mode that expands their area of attack. Vulnerable to speedier classes as they have a delay in their attacks. Blacksmith: A Mighty Glacier tank that deals slow, easy to dodge melee and ranged attacks with their trusty Warhammer, but deals heavy damage if it connects.Competitive Balance: All classes have different playstyles that balance the gameplay:.Their Chaos Mode can summon a healing circle that heals nearby allies up to 30% of their health. Combat Medic: Mages can produce 4 healing orbs per round that allies can approach and absorb to heal a percentage of their health.Bow and Sword in Accord: Archers wield a bow as their long-range weapon and a short sword they can switch to if enemies come near them. The game features third-person combat similar to shooter games and requires players to learn combos and delays of each skill to guard and counter their enemies. A new class called Dualist is later added to the roster of playable characters, bringing it to a total of six. Players can choose between five classes: The goliath Blacksmiths, the diminutive Mages, the lithe Ninjas, the eagle-eyed Archers, and the Jack-Of-All-Stats Warriors. A thousand years later, a magical comet called "Alcon" made its way towards the continent and powered all the monsters, setting the stage for all conflicts in the story. Amused since they are the only ones to offer a truce, the dragons gave the humans 500 years while they go back to hibernation, but not before leaving a gift for them. After the humans rose and trained to fight, Zadros, their king, offers a truce with the dragons. Set in a world in a world overrun by monsters kept in check by the White Dragons while humans are a small community struggling to survive.
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